﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameUtils.Events
{
    public sealed class ParameterizedEventArgs<T> : EventArgs
    {
        #region Properties
        public T Parameter { get; private set; }
        #endregion

        #region Constructors
        public ParameterizedEventArgs(T pParameter)
        {
            Parameter = pParameter;
        }
        #endregion
    }
}
